Its puzzles are innovative, and each one feels fresh and different, while its story is straightforward but effective. Limbo may be twelve years old now, but its simplicity helps it hold up even against more sophisticated modern game design. The upcoming Silt has tonal similarities and surreal yet lethal environments that feel straight out of Limbo's playbook, showing how it's still influencing titles to this day. More thoughtful, stylistic games followed in its footsteps, providing players with releases like the simple but breathtaking platform-adventure Gris, or the equally atmospheric and disturbing Little Nightmares. Before it came along, the classic idea of an artful, creatively focused indie title was much more elusive, but Limbo showed how less flashy or bombastic indies could still make a huge impact and achieve success. Limbo was foundational for a whole sub-genre of the indie movement. Limbo may be a melancholy title, but players should still experience its timeless elegance and haunting aesthetics. It's a great way to spend an afternoon, especially if players are looking for a more somber antidote to some brasher or more action-packed games. Like most indie games, Limbo isn't a long experience, with the average playthrough only taking five to six hours to complete. It's almost constantly tense, mostly fun, and at points demanding, but it never outstays its welcome. Limbo's sound design, impeccable scene-setting, and challenging puzzles make the game feel like a perfectly constructed experience. The minimalism also transcends to the game's audio, with simple ambient sounds that help create a tense atmosphere that almost makes Limbo feel like a proper horror game. Limbo was a testament to the creativity of developers and embraced the minimalism of the genre without making it feel lacking or boring. The contrast of light and dark was not only striking but beautiful in its simplicity, and helped set Limbo apart from a lot of its competitors at the time. ![]() Limbo's visuals were instantly iconic, with silhouetted figures flitting through dark trees and traversing the eerie atmosphere of the forest. One of the most influential indie games in recent years is undoubtedly Limbo – the monochromatic masterpiece that follows a little shadowy boy as he travels through a dangerous forest to find his sister. The originality and diversity of indie games are a true credit to the industry, and gamers have been able to enjoy a wide range of unique titles with beautiful visuals and compelling stories across the years. The indie genre has really flourished in the last decade or so, with smaller studios able to release some truly incredible titles that have managed to rival even the biggest and most-established franchises. RELATED: After Limbo and Inside, What’s Next for PlayDead? The Wonderfully Weird World Of Limbo If Game Pass subscribers have not yet managed to play through Limbo yet, they really should give it a chance before it's gone. Limbo made a massive impact when it came out, and helped build the foundation for Playdead's phenomenal 2016 title Inside as well. Its original concept, lovingly-crafted visuals, and haunting gameplay will stay with players long after they've completed it. Limbo joined the service in July 2021, so gamers are running out of time if they still haven't managed to check it out yet.ĭespite being more than a decade old, the puzzle-platform title still packs a punch. Playdead's 2010 hit Limbo is one of the strongest indie titles on Xbox Game Pass at the moment, but players don't have that long left to enjoy it. There are titles to appease the broadest of tastes, from hack and slash action games to somber indie releases. Also holding to its custom, Playdead hasn't said anything about a release schedule or potential platforms, so we'll just have to wait for more information.Time and again, Microsoft's subscription service Xbox Game Pass proves itself to be one of the best on the market, not only for its value for money but also for its sheer variety of games. He said "I've been tired of the limitations in 2D games," and that this one will be bigger than either of its previous titles.Īs one would expect from the other games, it will maintain a melancholy and lonely mood, but that's about all we know for now. Jensen confirmed it's a sci-fi adventure and said it becomes a 3rd-person game with a larger area that you can move around in. ![]() Early last year the studio teased its next game after Inside and Limbo (both are now available on Switch, along with a number of other platforms) with a tweet and a single image, but now co-founder and art director Arnt Jensen has revealed a few more details in an interview with DR.įrom what we can decipher through the assistance of Google Translate, the next game could take Playdead fully into the third dimension. ![]() Although Danish developer Playdead has only released two games since its start in 2006, they've both been great ones.
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